Auto-Kicking inactive players has some issues as currently implemented.
It’s not explained, before or after, and surprising to us at first.
We had no idea why we were suddenly out of the game and had to rejoin. It just seemed like a horrible bug to everyone involved. In fact, it was only on our second game that I thought to search the forums and found out there’s an auto-kick feature.
** Explain the kicking feature somewhere when the game starts (e.g. in the initial game start email)
** Warn a player through email before you kick them (give them a chance to act)
** Let them know through email that they got kicked and can rejoin
Our Game is paused. It seems clear that the game should not auto-kick anyone when the game is paused. This is a bug, right? The whole point of pausing is that I’m going to ignore the game entirely for a few days.
I’m the admin! I’m the premium user who created this private game. Shouldn’t I be exempt from being kicked?
Our Game is a private game with a very set group of four people who are not going anywhere and who needed passwords to get in. We’re in constant communication about the game, and we don’t want anyone getting kicked out.
** Lighten up the autokick rules automatically for private games
** Let the admin configure and/or disable the kick timer