Leavers ruin the game for big room games and I can’t think of a solid solution, so just brainstorming ideas.
It seems half the players leave when the game randomly starts after waiting for the last person to fill the spots. I get that the game is RTS but it should at least have a ready set go at lobby. This would cut down the amount of leavers immediately. It would be unfair if the last person to start or someone super refreshing the game to see when it starts, starts making first moves for hours and gaining a strategic advantage. If I was a late person I would very likely leave the game to as it is a waste of time, not a challenge of strategy and skill, just straight up unfair.
More people further leave later on in the game because it becomes apparent how pointless playing an unfair uphill game.
Beyond that, how do we actually balance an leavers is the hard part:
- Should tech level up cheat as described here Extremely frustrating playing as leader when 2nd place abuse AI tech level up cheat be disabled?
- Leavers just have their fleet in place but no AI, base race, but even that is unfair as neighboring players get a free random advantage, that is unfair to those further away.
- Should the stars of leavers just disappear as in value go to zero and unclaimable? That way fleet can still move through the map but there is no resources gained. That would suck if leavers took strategic resources then erased them essentially.
Idk what are your opinions?
This basically ruins the game for me. The AI tech cheat level up wouldn’t even be a problem if this was somehow cleverly solved.