Would love to get some analysis on this from the NP Math Experts such as @xjhdexter or Jay himself.

So I was mapping out some routes in the 1v1 game here against @Trucriot and noticed some EXACT same arrival times … like all the way down to 3 digits - who the heck will win (via defensive bonus) when two players travel the exact same distance and arrive at the same unoccupied star?

Except due to mathematical rounding, it’s not “quite” exact … as shown in this example game here. Game setup is a Circular Twin Ring with 24 Stats and Close Distance. I set it up with turn-based and 6 tick jumps. Weapons are locked at Level 3. I made moves that were left/right & top/down “symmetric” and I abandoned the core starts for Yellow and Cyan. Here’s what it looked like after 18 ticks:

So here’s the next turn - this is at 24 ticks.

For the Right/Left, Cyan (who started from the right) won three of the four battles against Yellow.

The Top/Down is more interesting. First, Green won against Blue in BOTH “interior” battles. HOWEVER, for the “outside” stars (i.e. the previous cores), Blue has arrived at the stars and now owns them - Green has NOT (hard to tell from the image, but look at the game which I have paused).

This is really weird because the distance is shown at 8.000 LY which should take 24 ticks … NOT 25!

Now, some of you are saying *“but that would be 8.00001”* … but if you use the Range Tool and go back and forth 10 times (how we used to do it in the old days before Jay added the extra decimal points!) the distance is shown as 79.999LY … so what the heck is going on?!?

Also, why did Cyan win most of their battles and Green win the interior battles? Was this due to a very slight mathematical difference? And if you had a map that truly was exact, is there any type of tie-breaker … i.e. player UID … or maybe Green gets the HULK SMASH advantage?!?