May/2019 1v1 EPIC Tournament with Mirrored Maps

@Karmadrome and @SonOfBlob - I ended up generating over a dozen maps but many had big holes in the middle. Here’s are two that were the best … although could ideally be more dense … but sometimes those are more fun. Please take a look at let me know if you think they would play well for you and mutually agree on one - password is the same.

Also be sure to double-check the params as easy for me to make a mistake - Manu is expensive.

Thanks @HULK.
I prefer

I had a preference for the other one :slightly_smiling_face:, but no worries I’ll join

Ready when you are @SonOfBlob

Have fun @SonOfBlob and @Karmadrome - I’ve updated the first post for that game.

@BelSon vs. @Jetset is 84-46 at tick #150
@HULK vs @TheLastHero is 84-39 at tick #120
When those games finish, the winners will play for the other semi-final game.

Sorry for the slow moves, it’s been a crazy weekend. My game with @HULK is wrapped up and he smashed me, as expected lol. Thanks for the chance to sub in, hopefully, I make it further next time!

@SonOfBlob has just conceded, so our semi-final has ended.

I managed to get a healthy lead early on in territory and indy/ships, but with @SonOfBlob taking the advantage in tech. I was gradually gaining more territory before @SonOfBlob conceded (@SonOfBlob has some RL stuff going on, so perfectly understandable that it isn’t quite the right time for a hard slog), but it would’ve been interesting to see if the tech advantage had made a difference in enough time.

Nevertheless good game.

I’m looking forward to see who makes it through to the final :sunglasses:

@Hulk and I have just started our semi-final game and we are about a cycle in… and I’ve forgotten to purchase economy. Big oops here! But aside from that, @Hulk has hyperspace 2 to my terraforming 2, and I am ever so slightly ahead in industry and science with an even star count. We’ll see if my lack of opening economy hurts me…

I have updated the first post to reflect the results (hope your crazy weekend @TheLastHero was crazy fun in RL!) and congrats @Karmadrome for making it to the Finals.

I have asked @BelSon if he’d like a do-over in our game since he forgot to buy Economy on the first cycle … although since I only bought 11 ($110) and you start with $2,000, it’s not that much of a difference … plus he now has Terra2, so the cost is less.

The map is pretty interesting with a clearly defined border, so I’d be curious how it plays out, but if he feels the economy boo-boo is too much to recover from, we’ll try another.

I don’t think it’s too much of a problem. As @Hulk has remarked, $110 isn’t much…

We’ll see how this one goes. The terraforming may just give me an edge over @Hulk that keeps me in front, even with the slight lack of economy. To the death!

Cool … either HULK SMASH … or HULK gets SMASHED! :wink:

Or a slow war of attrition, which I personally don’t fancy. So yeah, HULK gets SMASHED!

@BelSon and I did NOT have a slow game of attrition!

He came out swinging hard and made several very early incursions into my side of the map … but I was able to do some fancy footwork and make a couple of defensive moves that arrived just in time … so was finally able to chase him out of my sector and subsequently put some HULK SMASH on him! :wink:

@Karmadrome and I have started the final deathmatch

First post updated.

@Karmadrome and I are having a delightful battle - we are currently at tick #102.
I have a swing of 4 stars on him … but that’s because in a moment of WTF, I built some warp gates - unfortunately, @Karmadrome just got enough Scan to see it and commented how it is a nice shiny target! :wink:

Because of that expenditure, I’m behind him in Economy, Industry, Science, and Ships. But HEY, I lead in Carriers … as I’m having to do some fancy footwork! :wink:

So it’s cool that two different approaches can be used. We actually did a similar split approach in a previous game and @Karmadrome ended up SMASHING the HULK … so I’m hoping for a different result here.

At Tick #180, the gloves have come off and there is carnage along the entire battle front!
Dr. Bruce Banner has requested more computing power as each turn becomes more complex … :wink:

I swung one more star and have caught up in Economy and Science, but Karma still leads in Industry (plus has extra level of Manu) and because of my zealous HULK SMASH attempt at expansion, now has a larger lead in ship count. And with is back-row ships coming up to the front, I have to decide if I play defense … or “damn the torpedoes, full speed ahead” with more HULK SMASH! :wink:

This is a very intense and enjoyable battle. @HULK holds the lead, but is it a close one. Space debris everywhere, it’s gonna take the galactic refuse corp a long time to clean up after this…

Ditto what @Karmadrome … lots of galactic garbage … and the tension just ratchets up each turn … as there are battles on all sides and the center.

I made a mistake recently and @Karmadrome pounced on it. Although he just made a bold move to try to take out a key WG of mine … and I’m fortunately going to be able to defend … so that’s going to reduce the difference in ship count. Note that the idea of the large galaxies is if you make a mistake (and you will - we both have), you can come back from it.

So while I do have a slight lead, I have to be very, very, very careful against a determined foe!

Damn this sounds fun, I’ve never played a 1v1 it looks interesting!

I’ve just conceded, so @HULK is victorious.
It was a ferocious game, that came down to very fine margins. There were very few mistakes and lot’s a carnage! @HULK managed to snaffle two groups of larger stars early in the game and this meant I was always playing catch-up, but I’m sure @HULK would agree that the result was in doubt until the very end when I had to take a few risks to claw back the advantage. Sadly (for me) those risks didn’t pay off…
Congrats to @HULK

After 13 cycles (324 ticks), the HULK did emerge victorious, but very bloodied.
It was a GREAT battle and yes, could have easily gone the other way until the very end.

My early investment in Warp Gates paid off (this time!) despite it putting me behind in infrastructure. It’s cool that different approaches can be used … and @Karmadrome’s investment in Econ/Indy/Science was a very viable strategy. I was BARELY able to defend those two groups of juicy stars (often by just one ship) and made some lucky guesses.

We agree that having Cheap Science seems to work well and believe the overall game params are quite good for some great carnage.

I’m traveling a bit for the next two weeks … but after, I might fire up another tournament in July.