I’m making this thread as a way of collating the minor UI issues. These range from spelling and grammar to showing stuff when it should be hidden. Feel free to use this thread or to post separately.
Reported on Discord by @darelc. Allied carriers declare as enemy carriers when inspected. Wording should be changed so it’s clear the carrier is controlled by an empire with an alliance.
Also, sometimes if my star is captured, the notification doesn’t actually say that the star is captured like it does when I capture an enemy star. (And when it does, I don’t have a screenshot of this handy but the player color isn’t displayed next to the name of the player that captured the star.) Or maybe it has to do with there being no economic infrastructure on the star?
Here’s a screenshot of the “star captured” message appearing, but missing the color next to the player name. I think the message might only appear when money is captured as well?
In Proteus, when ever there is combat it says someone captured the star even if that is the person who successfully defended the star. Comes off a little weird.
@MurasakiNoKaze They are built every tick, but the number built is calculated from a ships-per-cycle number. If you look at the per cycle number, then divide that by the number of ticks in a cycle (default 24), then you will get the number of ships built every tick. However, you may notice that the ships-per-tick ends in a decimal – that decimal will not be built this tick, but rather be added to next tick’s production.