I said this is another thread; “Trolls already get hit with slow speed, low population, low gold intake, little crowd control, no nuke options, and a very limited signature monster (hydra)”
I feel this is still very much true and becoming more true. Trolls need a hard look and maybe some changes to make them interesting and attractive. Each of the other races have established identities and niches they fill, but not Trolls. They need an identity for players to focus upon. This is especially true under the experimental mode, where challenges and deficiencies the Trolls face will be exacerbated.
Trolls need to be the clear leader in Gold per Power ratio. When a troll player slowly rumbles across the board, their value should be bringing a lot of Power to a fight. The wait for Troll arrivals needs to be worth it.
Trolls sort of go this way already, but don’t do it enough. I’d like to see the Power for many Troll cards upped. This is particularly true for the Trollish Spears, the Marsh Hunters, and the Turtle Warriors. Perhaps bump all three units (Spears, Hunters, Warriors) each by an additional 100 Power or more. Also, maybe revise the number of individuals in the core units down to lessen the impact of playing Troll cards in low population Troll towns.
My suggested revisions:
Spears: 20 individuals / 150 gold / 550 Power
Hunters: 15 individuals / 150 gold / 400 Power (700 Power in marshes)
Warriors: 15 individuals / 200 gold / 450 Power (extra save)
I’d move Trollish Spears unto the default deck and rotate out the Hunters.
The default low gold intake coupled with the low population of Troll cities suggests they should be notably efficient in terms of Power returned for Gold investment. If we do limit card deployment in settlements, Trolls desperately need to be able to plop down powerful units with each deployment – to make sure they can defend themselves (since timely reinforcement is unlikely) and, in time, project power outwards.
Also, and I know I am sounding repetitive on this but… can we revise the Hydra’s movement? Fast on marshes and water, slow on all other territories. Please?