I am in a turn-based game Neptuns Pride (8 hour time jumps).
What I learned in the forum seems to tell me:
Assuming at hour 0 the formal alliance is canceled.
- at hour 24 the players do not see trough the eyes of the alliance partner anymore
- at hour 25 fighting starts (not at hour 24)
- with ships in orbit, does fighting really start automatically? I had the feeling in an earlier game I have to trigger the fight e.g. by a 1-ship carrier arraiving
Can somebody confirm whether this what I think I learned is correct (and not outdated or something). Thank’s a lot.