So, along with the new aggressive AI comes an interface so you can see and somewhat manage your relationship with the AI.
This is a work in progress and would love some feedback and suggestions about how to make it cooler.
Basically, all AI start out neutral towards everybody, but when you fight an AI at a star you lose a point of regard. When you send them a tech or cash, you earn a point of regard. When you have less than 0 regard the AI is attacking you.
Now, the AI keep track of this regard before they actually take over an AFK so that they know who they are allies with and who they are at war with as soon as they take over.
As soon as you launch an attack on an AI, their regard for your empire will drop to -1 regardless of how high it had become until that point.
In my local test games I have successfully “surrendered” to AI by throwing cash at them until we are allies, but keep in mind that any unresolved conflicts as a result of fleets on rout to combat will result in -1 regard, so you’ll need enough to goodwill banked otherwise the combat might result in you going to war again. (In one case I abandoned a star and ran away because I didn’t have the cash to pay for an additional point of regard )
Note. All games should show this interface, but the AI will only start attacking in games created since I uploaded the build a few minutes ago.