I’ve added a few new feature today that I would love your help testing.
Trade in scanning range only.
When creating games you can now specify that a player must be able to scan another players stars before they can send them cash or tech.
I will be turning it on by default in the 64 player games. I recommend it for all large games.
Please join this game and help me test it out.
I hope this will make the politics of trade much more interesting in the larger games.
Customisable Trade Costs
You can now choose how much per level it costs to trade tech. You can reduce the cost and let the tech flow free, or make it very expensive and effectively shutdown trade in your games.
AI Trade Restrictions
AI now trade with each other less often. (Especially if they have to be in scanning range of each other.)
Here is a screenshot that show the AI taking over 2 days to distribute a tech. (this might be too slow.)
As always, feedback welcomed!