Well I think with the setting we have asked Jay to include, teams would be automatically allied. You wouldn’t be able to FA with anyone else.
True, without the AI super home worlds, the high infrastructure stars would be limited to the core of each empire, and easier to defend.
A bit off topic, but related to team games, as they tend to be big player count games spanning the globe:
I’d still like to see if Jay can add an offset Tick time for real time games. For example, 1.5h Ticks. I think that might be the sweet spot for real time games. A 6Tick span would take 9h, giving people time to work and sleep, while missing no more time than most Turns in Turn based games. It would also give players 107h before being kicked for AFK. Detrimental to your empire to be sure, but plenty of time for you to be offline for a long weekend.
More importantly to me, is that it would alternate Production to opposite sides of the globe. I know there is debate about how important it is to be able to be online in the hour before and after Production, but this solution shifts it so no player has it stuck at a bad time for them every cycle of the game.