Had some time to implement some new units today. Thanks for your feedback and suggestions.
I decided to keep things fairly simple for now. The Wolf Chariots have a first strike like ability where they do a range attack as they join the combat to all enemies.
While I was looking at the chariot I messed around with the Wolf riders a little. I wanted them to pack a bit more of a punch so I made them start with 25 instead of 20.
I also did “Release the Hounds” for the Hound Master. It’s the opposite of the Dragonhelm Knight where he can make a single zombie unit flee for 12 hours.
Regarding Release the Hounds:
As a spell i could see it working but setting normal dogs on Zombies, i can’t see why they would run, you need magic to herd them.
As an alternative suggestion:
Release the Hounds (Culling the Herd)
Select an Immortal Horde within 1 league.
Each enemy suffers a X * 10% chance of being destroyed where X is the number of Hound Masters
I would imagine the swarm of zombies being picked off around the edges by the dogs or them doing a futile attack on a big target.
Hounds could be live bait to draw zombies away. Like releasing the hounds, tell them to lure 1 group of zombies away from you. I think that makes sense.