This has caused a serious problem in a 64 player game I’m playing in, so here I hope Jay pays SPECIAL attention to it, as it is a VERY important, and practical, update that needs to me made.
There SERIOUSLY needs to be a better accounting system for technological trades between empires, and military engagement reports. The notification system gets clogged so fast between these two completely separate actions, it is very easy to miss payments if a player (like me) isn’t glued to the game all day, or is not awake all night. This ties to a point down below:
Fewer players all the time for NP, and that’s partially because the diplomacy mechanics work badly, I imagine. The message boards have stopped saving days or even weeks of posts, turning diplomatic maneuverings and debates into something of a smear and accusation contest no one can prove or win. Did they ever save days or weeks’ worth? I thought they used to, but regardless, they NEED to, for aforementioned reasons.
Summarily, we need some organization to the notices, and need to extend the length of saved messages to a reasonable point. 64 player games with high political and military activity become unmanagable otherwise.
Split military actions, scientific advancements, trades and money transfers, into three separate categories of notices, to ensure no clogging ensues.