So playing on Queens Maul and we started with the fearing zombie Lord guy. Which was awesome because it made the map that much harder by moving all the neutral units out of their homes. Unfortunately once the moved out, they became sedentary and holed up in strange places.
Such as this Ents from Seals Grove:
So no big deal except that I can’t recruit them now, because their home has been blighted.
I’m not sure how things work under the hood but it would be nice to be able to recruit these poor orphaned units, so they may serve a higher purpose. While still maintaining their completely logical behavior of running the hell away from terrifying zombie fear lord guy.