I was thinking that we need some sort of punishment when people AFK out of games, or quit as soon a stronger player attacks them. Now I know Jay is working on making the AI more fun to play with, but ideally we want as many real people playing as possible, right?
So, I propose a kind of temporary ban from joining games after AFKing or quitting. For AFKs- life happens, so on the first offense there should be little to no punishment. After that the punishment could be a week of being unable to join a game, and it would scale upwards each offense. Same thing with quitters, although the first offense of quitting should be punishable. I’ve been in many games where lifetime members quit the minute I attack them because they know eventually I’ll beat them. They have no reason to quit since they paid to be in multiple games.
The bans could operate on a ratio of games completed to games left early. Say a player quits a game, and completed 4 games. He’s at an 80% completion rate- not that good. On his second offense he would get a longer ban. However, If he completes 5 more games without leaving early he’s up to 90% completed. This is a decent rate, and his ban times reset to the lowest level in the next time he has to quit.
This system would generally prevent people from quitting because they’re losing, but when life happens and you do AFK it’s not the end of the road for you.
Every online game I play- Lol, Halo, etc had a quit ban system, and they are VERY effective at keeping me in games I know I’ll lose. After I got an 8 hour ban from halo for quitting too many games in a short time, I haven’t quit since. Since Halo matched are 10 minutes and NP goes on for weeks, the band should start longer.
Anyways, thanks for reading this disorganized wall of text. I think it’s a great idea, though I’m open to changing the ratio needed to get back into good graces, ban lengths, etc… Let me know what you think!