I’ve tried the same thing (searching for nearly full games). I’d really like to try another 64p game, but that’s already a ton of effort and no way am I going to combine that with a strange cycle time. In that case “nearly” full is a little harder to gauge, as the signups seem to accelerate towards the end, so what I’ve done is to sign up when a game is looking almost full and it’s going to be a reasonable start time for me for a little while, and then leave the game if it hasn’t started “in time”. Only tried that twice, and mis-timed it each time, then decided it wasn’t a great time for me to start a 64p game after all, but one day I’ll get on one.
Seems like it would be much better to have at least some of the 64p games start at a published time, and folks could sign up right away for the game which would be at a reasonable time for them. I imagine a big part of the signup acceleration towards the end is folks trying to get a game that will start at a good time for them.
@JayKyburz , I’ve seen the random starting time issue come up before, and I’ve posted about it before, and I’m curious: is a per-game set starting time something you want to avoid because it might split the community, and/or you have some other gameplay reason why you want to keep it, or has a set starting time just not seemed worth implementing? Seems like it would be pretty simple, instead of the game starting when full, it would be when isFull sleep(time to start time), then start.