Player Participation Ratios?


#1

Since players going AFK or immediately quitting is such an issue, what if players had a publicly displayed ratio of early quits (quits within the first 3 cycles maybe?) + AFKs to the total number of games played? If it’s publicly displayed, participation is a reward in and of itself, since more people will want to ally themselves to a player with a better ratio, while players that quit often and are not engaged in the game are shunned.

To build on this, perhaps there could be a custom option where game creators can specify the minimum reliability ratio one needs to join a game?


#2

Currently there is no punishment for players going AFK, except that AFK players do not earn rank.

What if AFK players would lose 1 rank, but never below 0 ?

Or what if players who do not go AFK always gain 1 rank ?


How is "rank" calculated?
#3

Besides it could be counter productive to punish AFK players since so many of them may just be new players who need help learning the game. I had previously done a limited study.


#4

I’m in favor of this for repeat offenders, but there are legitimate RL reasons why some people do it occasionally, so for me the game would have to record either 2/3 cases of it happening in a row, or a high percentage over several games before players are publicly disgraced in this fashion.