So I made a 4 player TB game and force started it to do my own little testing of how AI’s work.
It was a twin rings map, and the first thing I noticed was that they’re programmed to have cool little different opening moves.
One took all the inner ring. One took both rings, and the other took all the inner ring and 4 of the outer ring, those 4 stars forming a +.
But then I discovered that the AI’s seem to know JUST what I had set my fleets to do.
So, 4 of yellow’s outer stars had about 20 ships each. I sent a fleet of 150 to one in the middle.
After I submit it, yellow has reinforced THAT star to 170, but left all others free.
And it happened multiple times.
The other thing is that AI’s are really reluctant to attack each other.
Even though I send some tech and got on green’s ‘good’ list, he chose to turtle up rather than attack yellow.
Soon, it was costing me too much to keep him happy, and he immediately attacked me.
So I am getting hit by both yellow and green next to me, while they haven’t captured a single star of each other’s in the entire game.
Cyan, who only borders yellow, took 2 or 3 stars of yellow’s at the start, lost them, and much later took those 2 or 3 again.
But if he had actually attacked yellow with intent, cyan should have easily taken yellow down while I was keeping him busy. And I also noticed that yellow didn’t seem to retaliate against cyan after he took his original stars back…
This makes it pretty unfair for players I think. Especially the first problem. Can you look into it Jay?