Production Clock - Pathetically small formatting complaint


#1

Maybe it’s just me, and I’m prepared to admit that for many subjects that is the case, but the production clock really annoys me when it goes to hh:ss. I’d (probably) be a slightly happier person if it was always hh:mm:ss. Who’s with me?


#2

Yes sorry @snorkelwanted sorry about this. I completely forgot about that bug.

I’ll make a note of it and fix it soon!

Thanks for the reminder. (These kinds of little things really bug me as well)

Jay.


#3

Thanks! Possibly mainly for the reassurance that it’s not just me…


#4

A related (and equally minute) suggestion: What do you think of all real time games starting on the hour, so if the last player joins at 1:01, the game starts at 2:00. I’m not sure exactly what the current mechanic is, but this would just make the OCD part of me feel better, haha.


#5

The current mechanic is
each game runs in its own fictional time zone.

In real time games. the top hh:00 of the hour coincides with the moment when the final player joined the game.

In turn based games, the turn wait is just a span of time from the moment when the final player submitted his previous turn.
So turn based games do not always have a consistent jump moment in time from day to day.