Production timing


#1

Continuing the discussion from More turn options:

I find this an interesting point. So many things in this game happen with each tick. Why is income from production not distributed evenly at each tick?


#2

I might be wrong but I have always thought it was so that you don’t have to sign in many times a day if you didn’t want to.


#3

I like having one major point in the day to look forward to. It’s exciting that at 4pm you get new cash to spend.


#4

Or at 3am :wink:


#5

More often at 3am than 4pm. I kind of like the idea of Economy and Banking paying out like Industry. There would be nothing stopping you from waiting until a specific time each day to spend your money, but advantages to spending it as you go. You also wouldn’t have to wait a whole day to get the cash you needed because you were short a few bucks to buy that carrier or trade that tech.

An alternative would be to allow each empire to select what Tick on Cycle 1 they wanted to get paid. Prorate the first amount. Then everyone could have their own personal production times and wouldn’t have to get up at 3am.


#6

Another simple idea to solve that problem:
Set cycle time at a value other than 24 hours (For example 20 hours), so that the production timing shifts around. In this way the playground would be somewhat levelled for players from different timezones.


#7

That would actually be great in turn based games. Have the time between turns set to 10-11 hrs instead of 12.