I want to try and make a fairly large change to Proteus in the next few days. I haven’t written any code yet so not sure how long it will take for me to clean things up.
I made a mistake in the initial Proteus design not taking into account the increased ship production at a star when I increased the weapon skill bonus for defenders. This has lead to the defender having too much of an advantage in Proteus. It’s too difficult and expensive to attack.
To try and reduce the problem, I’m going to remove the defenders weapon skill bonus entirely.
I’m also considering giving the attacker the initiative. The first strike. But would like to hear your thoughts about that before I make any changes.
I would like to just apply this rule chance to all existing games so that we don’t have two different types of Proteus games floating around. I understand this may result in players losing a combat they would have otherwise won, and I apologize. Please let me know if this happens to you and I will fix you up with extra premium, credits, or otherwise try and make it up to you.
I also think Espionage is a big too crazy right now, I like the effect it has on the game but want to half the amount of research you receive.