I was just thinking about Carrier experience and implementing some special abilities for carriers that had levelled up.
I first brainstormed a big list of crazy things a carrier could do, like turn back, or change direction, or scan, or build ships in flight, and many more, but then I remembered this this one one aspect of Subterfuge I was not a hug fan of. The specialist made the game too random.
But I do like the idea of giving the player a champion. A heroic leader. A sharp point at the end of a galactic sword.
So here is my crazy idea.
Every Carrier with at least 1000 Experience fights with Weapons Tech Level + Range Tech Level.
Too powerful? To crazy?
I was thinking of it as turning a pawn into a queen.
Would it be fun to try and keep big carriers alive and manoeuvre them into position?
What would it be like trying to defend against these super carriers?
Anyhow would love to hear your thoughts.