Quick Tactical Exercises
http://triton.ironhelmet.com/game/4507981341261824
A scenario designed to quickly move into tactics-driven gameplay and diplomacy with minor emphasis on technology.
6 Players
Stars For Victory: 50% of all Stars
Player Type: All Players
Formal Alliances: Disabled
Anonymity: Extra
Turn Based: On
Tick to Jump Each Turn: 12 Tick Jumps
Turn Deadline: 12 Hours
Build Warp GatesL Expensive
Random Warp Gates: Rare
Dark Galaxy: Enabled
Starfield: Hexgrid
Star Scatter:Random
Stars Per Player: 16 Stars, Small
Home Star Distance: Far
Natural Resources: Sparse
Starting Stars: 8
Starting Credits: $1000
Starting Ships Per Star: 50 Ships
Starting Economy: 10
Starting Industry: 10
Starting Science: 4
Cost: Economy Standard
Cost: Industry Standard
Cost: Science Expensive
Cost: Banking Expensive
Cost: Experimentation Expensive
Cost: Hyperspace Expensive
Cost: Manufacturing Expensive
Cost: Scanning Very Expensive
Cost: Weapons Very Expensive
Cost: Terraforming Expensive
Starting: Banking Level1
Starting: Experimentation Level1
Starting: Hyperspace Level2
Starting: Manufacturing Level1
Starting: Scanning Level3
Starting: Weapons Level3
Starting: Terraforming Level1