Update: Sign-ups will close on the 19th of April
There has been an expressed desire to have a competition for teams in Neptune’s Pride. I have decided to fulfil that desire. And so without further ado, let me introduce to you Edition One of Ranked 2v2 Games! (Title is a w.i.p.)
The goal of this is to provide a place for players to experiment with a rare or uncommonly played format of teams. In general, you may ally with another player in a 64-player game, but that alliance may not last until the end of the game, due to a player being eliminated, betrayed, or otherwise removed. As such, I plan to give this competition a format similar to Trucriot’s Legendary Level League, a casual, ongoing tournament where players may compete and bow out as they please.
In accordance with the above announcement, I am now opening sign-ups for the first round of this competition! Sign-ups will close on the 19th of April, and I will create the games shortly afterwards.
You may wonder what settings I will be using for this competition. Once again, they have been inspired by the LLL settings, with a few small changes. The settings may change after each edition/round of this competition based on feedback from the competitors. The settings for the games in round 1 are given below.
- Stars for Victory: 50%
- Formal Alliances: Enabled
Special Galaxy Settings
- Warpgate Cost: Cheap
- Random Gates: None
- Dark Galaxy: Disabled
- Mirrored Stars: True
- Stars per Player: 32
- Starting Distance: Medium
- Resources: Plentiful
- Production Ticks: 24
- Starting Stars: 1
- Starting Cash: $1500
- Starting Ships: 50
- Starting Infrastructure: 10/10/2
- Development Cost: Standard/Standard/Cheap
- Trade Cost: Standard ($15/level)
- Trade Scanning: Disabled
- Terraforming: level 1, 144 points/level
- Experimentation: Disabled
- Scanning: level 1, 144 points/level
- Hyperspace range: level 1, 144 points/level
- Manufacturing: level 1, 216 points/level
- Banking: level 1, 72 points/level
- Weapons: level 4, Research Disabled
Game Time Settings
- Turn Based
- Turn Jumps: 6 ticks
- Turn Deadline: 48 hours
Some people have expressed a desire for manual teams, but the overall trend seems toward teams based on skill. In order to make teams as balanced as possible, I will be choosing teams based on skill, so that the average skill will be similar on each team. For details, see below.
Ideally one would want to rank players based on some 2v2 or even team score, but we don’t have any such results. So for this first edition of the tournament, I will be using Trucriot’s ever-helpful 1v1 World Rankings. From there, I will be able to collate a back-log of 2v2 games from which to rate players’ skill.
But that is all distraction from the main question, how will I determine the match-ups, and even the teams? Well, once I have all signed-up players ranked based on some rating system, I will descend the list picking the first four to play in a game together, followed by the next four in a different game, and so on down the list until there aren’t enough players left to fill another game.
Once I have the players for each game, I will put them into teams. I won’t do 1-2 vs 3-4, since the team with 1-2 will have a clear advantage. Similarly, I won’t do 1-3 vs 2-4. Instead, I will put the highest and lowest ranked players in the match together, so that the average rating of both teams is similar. And once we have played an edition or two, the difference between the four players in a match should be fairly small, increasing the likelihood of an even match.
All that’s left for you to do is to sign up! And that’s rather simple, all you have to do is post a message in this thread, that indicates you wish to participate. But be warned, a match has four players, so if sign-ups close and we do not have a multiple of four players, then the last few to sign up may miss out. So be sure to invite three others to play when you sign up to ensure you don’t miss out!
Players Signed Up (12)
A question has been raised as to whether formal alliances will be made mandatory within teams. I want to hear your opinion on this! Please put your preference into the poll below, and post your reason for your preference in the thread. Note, this poll is not majority-wins, but rather an opportunity for me to find out what you all want. So make your case convincing!
- Yes, teams should be forced to FA at the start of the game
- No, teams should have the option to FA at any stage they wish
Game 1: Neptune's Pride: Game 4566528698351616
Solfyre + Macomber (Blue + Cyan)
plug + BelSon (Green + Yellow)
Game 2: Neptune's Pride: Game 5537060017143808
MalcolmReynolds + iippabella (Blue + Cyan)
Lex + spymort (Green + Yellow)
Game 3: Neptune's Pride: Game 5305665768390656
sarcophagus + Kwhwwymwn (Blue + Green)
gaz123 + Satirael (Cyan + Yellow)
Edit: Added list of signed-up players and poll on FA
Edit: Added sign-ups close date
Edit: Closed poll on FA, added game links