In my day job I’m working on a slow real time game similar to NP called Blight.
It has a little randomness in the combat.
Its a fantasy game where heroes run around and gather armies then fight zombie hordes.
Each army is made up of individuals, and each person has a combat strength. Elves have strength 10 for example so 100 elves have a total strength of 1000. The elves might be accompanied by a hero who has strength 100. The total strength of the elf army is 1100. (101 people).
Lets say they are attacking a horde of 55 zombies at strength 10, 550 total.
We compare the total strengths of each army and come up with a damage ratio.
Elf Attack = Elf Team Strength / Total strength in combat = 0.666
Zombie Attack = Zombie Team Strength / Total strength in combat = 0.333
Then thats where the randomness kicks in. For every individual in the combat a die is rolled to see if they survive the round. There is a 66% chance that each zombie will die, and a 33% chance that each elf will die.
Unlike NP, combats can last many hours, and you can keep throwing more troops into the combat as reinforcements. Each round is 1 hour.
I’ll be looking for playtesters in the next few months. I hope you’ll help!