So we’ve had some fun 1v1 tournaments - most recent here.
While the parameters have worked really well, Industry (and Ships) continue to be the main winning strategy. I’m wondering if we could tweak things so you could win by using a strategy from “The Martian” - “Science the Sh*t out of this”
I.e. The current mods from default params are:
Weapons start at Level3 and are LOCKED (whoever gets W4 first has a too-big-of advantage)
Experimentation is LOCKED at Level1 and Manufacturing is Expensive to Research
EPIC (64 stars/player) Galaxy with Far Distances
HomeStar is 20/20/4 rather than 5/5/1
Starting Cash is $2000 (don’t spend it all at once, but lots of carriers to expand is recommended)
You start with ONE star that has 50 ships
The Map is MIRRORED … so you each have IDENTICAL starting positions.
Real-time games favor those who are willing to forgo sleep, so the play is turn-based SIX ticks/turn.
I am wondering how it would play out if Science was cheap … but that might be too much. A counter-balance to that would be combined with making Techs more expensive to research … but now we are getting complicated.
Any suggestions/ideas … and takers who want to try a test game?