So per this IHG thread, I setup the ultimate 1v6 game by using custom coordinates to have a perfect hex cluster of (enemy) robots around my core. But then I got to thinking, what if I created a second hex cluster around that - D’OH!
So once I conquer one Robot, there are (fresh) enemies from all sides attacking me - the map looks like this:
Below is what the complete map looks like - because one can’t create a game with 19 players, I had to do 24. I was fiddling with the coordinates and the 2nd game I created had green at the middle … so I had to play that. These coordinates are:
[ [0,0],[-12,0],[12,0],[-6,10.4],[6,10.4],[-6,-10.4],[6,-10.4], [-24,0],[24,0],[0,20.8],[0,-20.8],[-18,10.4],[18,10.4],[-18,-10.4],[18,-10.4],[-12,20.8],[12,20.8],[-12,-20.8],[12,-20.8], [40,0],[-40,0],[0,40],[0,-40],[35,35]] … although maybe would be better to have those outlying robots in closer.
Update: To account for rounding in Range, here are “better” coordinates:
[ [0,0],[-11.99,0],[11.99,0],[-5.995,10.39],[5.995,10.39],[-5.995,-10.39],[5.995,-10.39],
[-23.98,0],[23.98,0],[0,20.78],[0,-20.78],
[-17.985,10.39],[17.985,10.39],[-17.985,-10.39],[17.985,-10.39],
[-11.99,20.78],[11.99,20.78],[-11.99,-20.78],[11.99,-20.78],
[40,0],[-40,0],[0,40],[0,-40],[35,35]]
Old timers will remember “nightmare mode” in the classic DOOM game … reminds me of that!