*Note: This is just my thoughts on the topic. I’m not going to debate this here, there’s another thread going on for that. I just didn’t want to add another wall of text to it. *
I’ve played in a few games, it’s fair to say, so I’d like to share my own comments on trading.
For me trading is the basis of diplomacy. It’s the easiest way to establish trust, and the quickest way to lose it. We’ve all been a victim of the tech double cross.
The scan only trading setup is, in my opinion, the best tweak of recent months, because it’s a step towards better community play.
In the olden days, you normally traded with your galactic opposite, north to south for example. These trades were common, and in all my experience, conducted with the minimum of fuss. To me they were business like, dull,
Under the new system, communication is encouraged. The current Dark Spiral game has already included more messages than the allied 6v6 game did in it’s entirety. A good 80% of these are to do with tech trading, star exchanges to increase trading range and diplomacy to convince your neighbour you won’t attack them. (If you’re here Liberation Crusade, I’m really, really, not going to attack you. Anything that encourages players to talk to each other is a good move in my book.
Knowing your neighbours, interacting more with them, improves the game for all. The personalities I’ve met all add something to the game. Every time a new player comes into scanning range it can disrupt the delicate balance of your paper alliances.
Now, there are still workarounds to the new system. The easiest is the formal alliance. I can ally with a player 50 light years away, and low and behold we can now trade. We can also trade with each other’s neighbours. It’s a flaw in the system I think needs correcting.
Scanning only trading adds another layer of complexity to the game, and I hope it is here to stay.
Now, where’s that cocktail waitress?