After our good discussion initiated by @thatfrood I’ve re-implemented the squared strength saving throw calculations.
I wont be pushing it to the server until Monday.
This now means that the larger your army, the less casualties you will take. Note that this works in the zombies favor as well so it’s now an even worse idea to send a small force in against a large zombie horde.
Here is a small chart for comparison.
Range combat still uses a liner comparison of strength to calculate saving throws.
I also changed the way the strength comparison works on the selection menu to more closely match the combat window. (It used to talk about % chance to survive rather than % chance of death)
Not sure what the impact will be on difficulty, we’ll find out i guess.