Currently administrators can jump ahead some number of ticks, but in turn based games it seems like it would make more sense to jump ahead a turn. Crucially, if one jumps ahead, everyone’s “turn submitted” flag should be cleared.
I wanted to create a turn based game with admin control with a note in the description that “submit last, submit twice” etiquette would be enforced (by skipping to the next turn if the last person to submit one turn was again the last to submit the next turn). However, it looks like the admin can’t actually do that.
Better yet, I think “Submit last, submit twice” would be a nice option (even a good default) as automatic behavior in turn based games. If set on, then whenever a player is a last to submit (or they never submit and the time limit elapsed) they would go in to the following turn with their turn already submitted, so they would just have until everyone else submitted to take action. Seems like this would actually be pretty easy to code.
I know turn based games aren’t necessarily supposed to be fast, but it’s really annoying when that one player is last to submit every single turn.