Hi, new player here. I have 2 small changes to the help that I think would help clarify situations:
“When players have more than one carrier in combat, damage is applied roughly evenly to each carrier involved.”
I think evenly should be changed to proportionally. As an example: you have 2 fleets with 100 and 10 ships attack a star and receive 55 damage. If it was applied “evenly” each would receive 27-28 damage, so 1 fleet would be destroyed. Instead it’s applied proportionally - the larger fleet gets 50 damage and the smaller fleet gets 5 damage. Giving this example would also help.
“If you are more advanced in a Technology than an ally you can send them enough information to unlock a new level.”
I think that “a new level” is ambiguous, I think it’d be clearer to say “their next level”. Again giving an example that if you have level 3 and they have level 1, you can only immediately send them level 2.
Also with multi-fleet battles, which way is the damage rounded? Does the largest fleet take the “extra” damage?
Say you have 6 fleets - 100 + 5x10, for a total of 150 ships. You win the battle with 10 ships left. Proportionally you should be left with 6.66 + 5x0.66 ships. After rounding are you left with 1 fleet of 10, or 6 fleets with 5 + 5x1?
So one empire begins combat with 6 fleets of 150 ships = 100+10+10+10+10+10, and ends with 10 ships.
My guesstimate is that it will end with 4 fleets of 10 ships = 7+1+1+1.
But I am not absolutely sure.
It could also end with 6 fleets of 10 ships = 5+1+1+1+1+1.
Another possibility is that it could end with 5 fleets of 10 ships = 6+1+1+1+1.
That calculator is often wrong in the edge cases, which is what I’m asking about. For example for calculating time to visibility it does “d -= 0.33”, while the real game does “/3”. The answer it gives will be off-by-1 for any distance close to a multiple of 1/3.