I know there are a few AI threads and I’ve read all of them, but maybe some game mechanics have changed over the last few months so I’m asking my questions here:
I know you’re working on a new system for “two AI groups”, @JayKyburz, but would this consider the following case:
In a late game, AI X “is friends” with its only neighbor AI Y (trading all techs) and finds itself in a corner of the map where expansion is impossible except for going against AI Y. Right now, I have the feeling they will stay allies although AI X has no possibility for development and a human player would sooner or later decide to change something about it.
Does the AI immediately “think and act like the AI” from the very moment a player goes AFK/QUIT? In the long run it would be interesting if the AI was able to adapt to the player’s style in a consistent way. For example, by comparing how many carriers he sent to other players’ stars during the last x cycles in relation to his # of available carriers/# ships/# stars.
Trading with AI
Is sending tech considered the same amount of money sent to the AI?
How much $ does a player need to send to a (neutral or friendly?) AI to probably (80%?) receive tech in return? Just the transfer cost or more? Is this amount of transfered $ also considered for the calculation of “regard” for this AI at the same?
In case it’s not considered yet: What about increasing the 80% probability by 1-2% per +1 regard? This would reward a human player’s interaction with a single AI.
Again, sorry for asking so many questions, I’m just curious about the game mechanics, so feel free to answer at will!