Team Game Specification


#62

I think what Brian Flowers is trying to achieve is keeping team members from gifting stars to each other in order for one player to achieve the victory condition. If In a team game the star count is summed across the team members that should be sufficient.

I believe that if one player is KIA that should not prevent the team from winning.

In general, each team should be composed of individual members who must coordinate efforts. I would be opposed to any additional functionality to centralize the management of the teams.


#63

My thought was that a team must hold a minimum number of the top spots for the victory condition to trigger. 51% is probably better, as it would work for even numbered groups. So if a team was made up of three players, then the leaderboard must have two of them as ranked 1 and 2. The third could be lower. If there are four players, they would need to hold ranks 1, 2 and 3 before the victory condition triggers.

I agree that eliminated players should not be held against the team. If a player needs to leave the game, or is eliminated while the others are able to survive and make a comeback, they should get at least partial rank points at the end. Maybe how they exit should determine the amount. Being eliminated should be viewed as better than conceding, which should be better than AFK.

I think each player should have their own empire, but would like to see shared carriers, or at least have them retain their waypoints as they cross lines. I would be willing to pay extra for special carriers that could be jointly controlled while keeping standard carriers for collection purposes.


#64

Just added a few more notes to the specification for things I think are important. Team Summary dialog and Team Graphs.


#65

How soon until team games will be out? I know a few friends who would love to beta test it if you need that.


#66

I think it would be interesting to be able to play 1 player vs a team.
We could play some of the stronger solo players against the stronger teams.

Or vary the team sizes as a handicapping system, say 2 strong players vs 3 weaker players.


#67

@eDave
I think that would add an interesting dynamic to the game. I think the smaller team should have an economic advantage in the early stages of the game so they don’t get destroyed early


#68

I can’t start the team game stuff until I hit my next milestone on Blight. I’m crunching really hard on that at the moment.


#69

Hi Everyone,

Team games is still one of the best ideas coming, I hope it happens one day!