Turn based. 24 hours jumps and deadlines.
Players will start in clusters of 6 with a pretty large gap to get to the other three clusters.
Turn based. 24 hours jumps and deadlines.
Players will start in clusters of 6 with a pretty large gap to get to the other three clusters.
I would join this game but I think 24 hour jumps is madness. Too much can happen in a 24 hour period.
Same here. If it were 6 or 8 hr jumps I would’ve joined. I can’t stand planning out 24 hrs at a time…it really is madness.
I’m playing a 24h jump (48h turn) game atm… it is madness, but I’m enjoying it for a change as you have to really adapt your tactics. Saying that, I’ll probably hate it the second I get attacked These settings make it almost impossible to defend well.
@JayKyburz
Here are the coordinates I used.
[[6,24],
[12,12],
[12,36],
[24,36],
[30,24],
[24,12],
[78,24],
[84,12],
[84,36],
[96,36],
[102,24],
[96,12],
[6,96],
[12,84],
[12,108],
[24,108],
[30,96],
[24,84],
[78,96],
[84,84],
[84,108],
[96,108],
[102,96],
[96,84]]
I’d be happy to see someone with more experience set up another game with modifications and other settings.
Jay, a clusters game might be cool for one of the 64 player games.
So… mapped it out with the same settings as the running game and to coordinates posted above.
Without using a warp gate, inter-cluster jumps take 2-4 days?
What have we gotten ourselves into?
The test maps averaged about Hyper 15 to cross.
you are going to need a LOT of ships to land in another cluster OR an ally. The close quarters start and the long jumps make for a game where you have to move fast and then talk fast. My two favorite parts of NP.