Big Bad Bob, Vanillastrokes, The Magic One, Italiaj, Ungoliant (that doesn’t go afk), Tangible Taco, Marko and others whos names have faded. Where art thou?
Ive noticed a steep decline in the quality of my opposition, in skill level, experience, and activity; that times out closely with the transition from 64 player matches to 32 player. Now I understand that something needed to be done about the 64s. Every single match you could count on between 5 and 15 players going AFK exactly the same time. This would then provide some players with much easier conquest and leave others too distant from any active players and so disrupt the balance and fairness of the match. I admit this circumstance contributed to 1 or 2 of my 6 64 match victories. Though it certainly also lead to defeats.
I believe whats happened is by slicing the player count in half, the “epicness” has essentially been removed from playing Neptunes Pride. And so the players that are skilled, amicable and willing to put in a good couple of months towards a victory for their alliance, no longer feel enough of a draw to participating in a watered down version of the epic feeling they loved and constantly came back too. Instead we have a cesspool of newbies and 1 fluke win “experts” that are too mentally challeged to provide me with any challenge at all.
These days I find the most joy in trolling, ive developed a reputation doing it and it makes me laugh and so i continue to play. But most of the old crowd has now departed.
Id like to put forth the idea of changing the 32 player matches to 48 player. I believe this is the happy medium between solving the AFK balance issue and still providing the epic feel that a big match of NP relies on