Just figured this out since I finally joined a quad speed game. Seems rather odd to me and I didn’t see a notice of it anywhere.
It seems that the “faster” games aren’t really faster, just more responsive (you get more chances to react to something). Although since production days are set to ticks not hours you do get production MUCH more often, and tech also works based on ticks, not time. In fact EVERYTHING other than ship transit time seems to be affected by ticks instead of time.
This is going to make the game incredibly defensive… if it takes a fleet 4 hours to reach a star, thats 16 ticks worth of ships… so your going to have to make sure that your fleets are much stronger before sending them out, and sending a fleet into enemy territory is a recipe for disaster due to the amount of ships they will get relative to your transport time.
Was this an oversight? or working as intended.