Timeout interferes with Replay


I was watching the latest turn replay in “CP’s Test Game” (https://bbb.ironhelmet.com/#/game/5515078652657664). The game has so much going on that the timeout that brings you to the reload splash screen kicked in before the “ships move” phase completed. This was after I had already skipped past the first two phases.

Should there be some sort of check for the timeout such that, if the turn replay is still going on that the timeout does not kick in?


Good call. I will put a note on the todo list.