Is there any incentive for maintaining troop counts, mana and/or valor at the end of multi-player games? I could see how one might want to maintain troops in single-player games to increase your percentage win, but I don’t see why in MP games.
My scenario is that we’re one 5.5K zHuman army, which is half an hour away from slamming into a 48K wall of mortals, away from the end. The game is effectively done, but I’m still unnecessarily burning valor and mana to continue ranged attacks and throwing a 350 point unit into the oncoming horde to keep the proverbial engine turning. Any reason not to?
Overall, how are players rated? Based on total zombies killed or is it aggregation of individual game awards, like Zombie Slayer or Soul Saviour?