I just wanted to give you a heads up about changes to 4 or the 15 buccaneers. All the changes are upgrades to weak units, (no nerfs) so they will be automatically be applied to all games currently running.
The new buccaneers should be available in your games tomorrow morning!
(About 12 hours from now. )
The grappler now, not only prevents units from moving, but also prevents them from upgrading! That means you won’t be able to buy cannons, armour, or health after you have been grappled! Yikes!
The Spyer has become the Chipper, and will now take 2 from a attacked enemies Armour! You can now whittle down those Colossal ships that build up near the end of the game!
The Blocker is now called the Dredger, and when a ship is destroyed in combat, the dredger drags the sunken ship from the bottom of the ocean into its own hex to fight for you!
The scoper now sees 4 hexes instead of 3. Also settlements now default to seeing 2 hexes instead of 1.
Edit: Also forgot to say. Thanks to all the play testers that have helped use get the game this far!
Interesting, kinda makes it a hard decision about whether to use the chipper or not as you don’t want to whittle armour down to then dredge up a ship with no armour.
I love the changes being made here - especially the first 3. I know I’ll be using them. I’ve not cared much for additional line of site thusfar, only because of how expensive the buccaneers get.