Some of you might know I have been working on a new third game in my spare time. It’s a very simple game, more simple than NP even at this stage. I’m kind of thinking of it as Neptune’s Pride meets Settlers of Catan or Civilisation.
I would really like some help testing it even though it’s very rough. It has only placeholder graphics and lots of confusing screens and broken features becuase it was hacked together on top of Blight.
It might be fun, but there is a good chance it won’t be too. There is also a good chance the game will crash.
But If you are interested in our next game, and don’t mind bugs, I would love your help trying it out. Please sign up below and I’ll email you a URL
The game is only turn based, so I would like to start some small 4 player games that runs for a few weeks with everybody doing a few turns a day, but I would also like to try some games with everybody online at the same time (say business hours here in AU)
Oh also, there is no victory conditions yet. The objectives of this test game should be to beat each other up. I want to see how the combat plays out.
There is also no tutorial of course, if things are too confusing I might have to make a video.
Just like a good boardgame - I want to try and fit the rules for Colossus on one page. Here they are.
In colossus you build Giants (armies) and send them out to explore the map, expand your empire, and exterminate your enemies.
Right now there are no victory conditions, but I would like to have more than one and let players choose their path to victory.
Giants cannot move through sea or mountain hexes.
Giants cannot move across the zone of control of other giants.
To attack another Giant, simply move into its hex. You will deal damage equal to your attack strength.
When a Giants health is 0 it is removed from the board.
If you move two of your Giants into a single hex, their health is merged. You cannot later split giants.
When A Giant deals a killing blow, its own attack increases by 2.
Giants can spend resources to build new Outposts in Field hexes.
Outposts can spend resources to be upgraded to Villages.
Villages can be upgraded to Cities.
Cities to Fortresses.
Outposts do not gather resources.
Villages gather 1 resource from each of the surrounding hexes.
Cities gather 2 resources.
Fields produce Food
Forests produce Wood
Mountains produce Stone
Hills produce Metal
Pools produce Mana.
Seas and Deserts do not produce resources.
Hexes with Giants standing in them do not produce resources.
All settlements can summon new Giants as long as there is no giant already standing in the settlement.
You can buy and sell resources at the market, but you can also trade with other players where you might get a better deal.
The map wraps around, so all players have potential enemies on all sides.
Just like Neptune’s Pride, forging relationships with the other players will be key to your success so don’t be shy, contact the other players, propose an alliance and work together to conquer world!
Some detail about the turn sequence.
- Giants build new outposts.
- Existing outposts build their upgrades.
- Resources Are Harvested from Surrounding Hexes.
- Giants Attack.
- Giants Move.
- Giants Capture Enemy Settlements.
- New Giants are Summoned at Settlements.