I think this feature would be nice as well especially on large fast paced games. Either a 24 hour delay before it starts (telling you when it will start exactly) or having a fixed start time so that you only have to check in once.
For instance I have joined a custom 32 player game set for Quad Speed and 16 hour production, if i understand this right that means every 4 hours real time there will be “production day”. This promises to be a very fast paced game, but the custom settings have us with no ships so we cant even do “turn 1” orders as we cant build carriers with no ships at the star.
This game has been filling up for at least a week now, and we are finally getting close. However I am worried that it will finally “go off” during some period when I’m not able to check it for several hours (like when I’m sleeping). that will mean that whoever is last to join and kicks this thing off will have tons of ticks, and possibly 2-3 full production cycles, before other players even get a chance to act at all!
Of course this means we will likely see a ridiculously high number of afk quitters who never do anything in the game because the first time they log in they discover they are too far behind to even try to compete. That will quite possibly ruin the game from any real competitive standpoint.
And a stated delay would fix this.
Maybe its too narrow a case to warrant coding time, but it never hurts to ask.