So Tree Whisperers and Enchantresses are only good in forests. Hrmm…
I wonder what it would be like if the range for Tangle vines was 1 league everywhere, except in forests, where it can be up to 3.
The only time I really take advantage of terrain in the maps is if there’s a very obvious path the zombies are taking toward a pool or settlement, then it’s a game of, “We get better numbers over here guys, so let’s sit for 6 days while they all come for us.”
We’re in a game right now where it seems 2 players have abandoned us, and a third is about to get eaten by zombehs… and we realllly should have wrapped the game up before the weekend, but now we’re playing sit at the pool and wait for the map to come across to us because the forest around the one pool gives us better numbers against humans in the plains, dwarves in the mountains, etc.
Usually on the current maps where we play elf, we make the elf units, then march onward into every terrain but forest. (Or maybe my memory is getting old.)
Before this change, Tree whisperers would only come along because they were in the starter set on the maps. (Now I wish I could replace 'em :-p)
As for the Enchantresses, I’d really bring them along to help buff the Elder Mage… but maybe I should replace 'em with another mage type from another race for multi race maps.
Marsh Warden though… that’ll become a new favorite. (We had one guy who kept asking should I use it? And we kept saying, no, you’re surrounded by all of us. :-p) Poor guy never got to fire it off the whole game.
I wish I could find a reason to love units that get/give terrain bonuses and abilities, and I find myself always benching them. (I’d rather have a Desert Maiden instead of the Warchief, Vicious Sargent, or even the Butcher or Jolly Tavern Keeper (And yes, I know those last two have nothing to do with terrain and they help all races, but if I have to roll with a single race deck, You roll with the racial unit that gives the best perks over all terrains.)
Maybe it’s just strategy preference. The two elf changes seem like more reasons to not use those heroes than to use 'em. The Marsh Warden change could be huge! Especially considering how slowby those Trolls are.
But I’m just one person’s opinion with a bunch of anecdotal games.
I’m curious what others think, pros and cons.
It might be close to that time where we do a write up to have everyone stack rank each race’s hero units from ‘awesome’ to ‘never gonna use’. And then discuss why we think that, and what we love/hate about 'em.