Please help me understand the particulars, I have read a few other posts but they were not able to explicitly clarify the issue for me.
Q1 - If a fleet is en route between 2 un-gated stars, then gates are built on both stars, will the fleet go warp speed?
Q2 - A fleet is en route between 2 gated stars. Next, the destination warp gate is destroyed and the ship travels at normal speed. If the warp gate is rebuilt, will the fleet go warp speed again?
The other oddity that Iāve just noticed (to my disadvantage) is that it doesnāt matter whether you own the destination. So if you build a warp gate, other people can use it to attack more easily.
oh yeah, sorry for the confusion. There are only two conditions for a warp speed. The one I listed and that a star must be owned for the warpgate to work, ie when someone abandons a star, the warpgate wonāt work.
Yeah, which seems counter-intuitive to me - the word āgateā implies some level of control, and itās how Iāve seen it work in most science fiction movies: open the gate at both ends, let a ship through. If there are bad guys at the other end, why would you open it?
I think in terms of a āwarp beacon.ā Either there is an active beacon at a given star that everyoneās fleets can āseeā and use or there isnāt one and no one can.
I donāt believe that is accurate. If both stars have gates you will receive the speed boost beginning the first tick after your carrier launches. However, the ETA pre-launch will reflect the non-warp speed since your browser canāt see that both stars have gates. Only the server knows for sure.