Warpgate malfunction (bug)


#1

Ok here’s the situation:

System a and b distance 6 hours (warpgate distance 2 hours)

System A has warpgate.
Build warpgate on system B 1 minute before tick.
Send fleet from system A to system B 2 seconds before tick.

Here’s the magic:
Fleet moves 1/6th, and still reports 5h travel time left, after tick.My mind blown.

http://triton.ironhelmet.com/game/5131332124409856


#2

Did you re-calibrate the anti-matter injectors? That usually does the trick.
If not then check the Heisenberg compensators, they should be in sync.


#3

If all those checked out, are you sure the client had enough time to send the data before the server moved the Tick? I suspect the gate build didn’t report but the waypoint did. I suspect you were waiting so others couldn’t see you build the warp gate and that caused the problem.


#4

I built the warpgate first, thats why I’m posting this. Since they moved, I know the orders got registered.
The gate was built, I even checked to see if I could tear it down before I sent the orders