Hello,
inviting you all to a little competition in memory of our fellow player, friend and NP2 forum devotee @xjhdexter.
The prolific map designer was an early proponent of the mirrored maps feature too which is the foundation for the fair and intense tournament settings we have these days. In the past year he also provided a lot of players with many different maps to play friendly 1v1s on and kept tabs on them.
Although mostly quite stoic in his demeanor, I happened upon this excited description of one of his last map creations:
So I thought we’ll give these experimental settings features a shot in the first KO tournament in over a year. To summarize: Normal research for all techs except Experimentation, and a lower starting budget/income that I think will go nicely with the other settings.
Settings
Here are all settings that will deviate from the NP2 default ones in this tournament.
Stars For Victory: 66%
Turn Based: On
Tick to Jump Each Turn: 6 Tick Jumps
Turn Deadline: 48 Hours
Dark Galaxy: Disabled
Stars Per Player: 64 Stars, Epic
Home Star Distance: Far
Random Gates: Common Gates
Starting Stars: 1
Starting Credits: $813 (number of total forum posts created by xjhdexter)
Starting Ships Per Star: 100 Ships
Starting Economy: 20
Starting Industry: 20
Starting Science: 4
Cost Science: Cheap
Cost Experimentation: None
Starting Experimentation: Level0
Starting Weapons: Level4
As for time limits: After 50% of all games in a round have concluded, a countdown of two weeks will begin in which the remaining ones can still wrap up organically. Otherwise I’ll apply the tiebreaker (stats and wait time) to decide who moves on to the next round - please submit regularly as much as possible. Thanks to the settings, stalemates should be avoidable.
Seedings will happen according to the latest world rankings.
Time to give each other some chiropractic adjustments in xjhdexter’s honor! Sign-ups are open for a week, everyone is welcome to join.
Trucriot