It seems they might match the Triton rules.
Range: Carriers may make hyperspace jumps up to X+3 light years where X is hyperspace tech level. Making fewer jumps means your carriers can reach their destination faster.
Scanning: Stars may scan the infrastructure and strength of enemy fleets and stars up to X+2 light years where X is scanning tech level. Being able to see your enemy infrastructure and ship movements is vital.
Correct values are Scanning: X light years, Range: X+1 light years.