It’s the “spend valor for short jumps” mechanic that I don’t personally enjoy.
And one could argue that you’re paying the valor so you don’t have to wait which is (in my mind, and echoed by the players I play with often) incentive enough to spend it.
Maybe could be balanced with a significantly reduced payout on longer jumps?
I get how it changes the play-style and could be something some players like. But personally I’d rather play without the “earn” valor via jumps mechanic.
I agree that a toggle to which one you want would be a great idea. And to of course keep the pause option that’s in the multiplayer game.
I also think a lot of people (me and my go-to co-players included) would enjoy a turn-based option where no valor is earned or lost in time skips. But instead we can just choose to skip as much time as we like based on our preferences. This is probably the ideal solution for us.
Just suggestions. These options could also be something that a Premium player could tailor to player preferences in the Host a Game menu. Even better that way, I think, as players could pick and choose the options that create both a challenging game as well as one with mechanics they prefer.