It would be great if the frequency of data points on the Intel graphs were taken on a turn-by-turn basis in turn-based games. Or at least altered for the 8 tick turn case.
The 6 tick frequency is really odd when you’re playing 8 ticks per turn. Out of the 4 updates you get per cycle, one is mostly redundant, and two others are potentially outdated by the time you see them.
I accept gaps of timely data as part of the ugly chaos of war. It adds a bit of realism to NP2 on the strategic side, making up for lack of star powered cut scenes, or high intensity graphics.
It adds another of strategy too. Betray an ally by sharing all your tech with his enemy? Do it the tick after intel reports and he won’t know for a while.