April/2021 1v1 EPIC Tournament with Mirrored Maps

Yeah, somehow it slipped my mind that Range2 can be researched early and can influence the initial routes and deployments.
Mirrored maps mislead me into thinking that if I am weak in some position that my opponent must also be weak at the corresponding position on his side. Somehow it is never the case and I run into a wall.
Congratulations @plug and good luck in you next games.

Congrats @plug, looking forward to our game. A pause before sounds good, I’m pretty much on one myself now as my country’s opening up for the first time in a long time - summer and football do the rest :wink:

Thanks for the update @plug and @wint3ermute - I’ve updated the OP with the results.

FYI @plug and @Trucriot that after discarding several possibilities, this game looks like it has potential - agreed? It’s waiting for 'ya when you are ready.

Thanks @HULK - that looks fine to me and I’ve joined the game - very happy for a delayed start however @Trucriot, as RL is a bit crazy at the moment.

I’m afraid @Dysp and I have arrived at a stalemate…

Your game vs @Dysp seems terrifyingly even & delicately balanced. It is trench warfare, which happens sometimes.

There is a 2.5 LY gap at the narrowest. It looks challenging. You have to be careful.

That looks like the most inevitable draw I’ve ever seen indeed. Even the ship and tech numbers only have tiniest deviations.

Yea, that’s a serious stalemate @panblanco!

I’m in Alaska going fishing … so Internet access is in-n-out and probably NONE for the next several days … but seems like we should set you guys up with a new game. If you both agree, @Dysp has “super-powers” and can generate a new map for 'ya. Otherwise, I can look at things when I’m back.

@HULK Why do you use a smashing strategy to catch fish ?

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LOL … I was about 400 miles away from the Epicenter when that Earthquake hit (did feel it it) and we were a bit worried about a possible Tsunami - see attached emergency notification from my phone.

And yes, that might be a SMASHING way to fish as it could stun the fish to the surface. We still slayed!

IMHO, stalemates are impossible in NP, because eventually players must play differently from each other.

Well, the defenders bonus makes it nearly impossible to break the stalemate (within a reasonable time frame) with locked weapons tech because when all border stars within striking range have 1500 ships on them, it’s virtually suicide to attack because you have to have an extra 500 ships for every assault. You can have a ton of variance in play and it still wont overcome that barrier.

I say reasonable time frame because eventually someone could theoretically gain an advantage, but I’m already growing tired of this game and it looks like it would take several hundred more ticks just to determine if someone might pull ahead…

As I said earlier, if @panblanco and @Dysp want to call it a draw, I’m OK with that … and yes, it does seem stalemated.

I’m game to call it and start a new map. @Dysp, what do you think?

Wanted to see a few more rounds, but I feel the same way. We could play another 400 ticks and the situation would not change. Econs and researches are even and defender bonus is so huge that any attack would be a total suicide. @HULK @panblanco If we can get a very tight map with lots of small gaps on projected border, we might have a better go at it…

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@HULK , I wonder whether setting HW distance to medium would help to reduce playing duration & reduce some of the stalemate problems ? A lot of stars would be lost during map generation because they are too near each other though.

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Any excess maps that you do not use could be shared on the 1v1 Friendlies thread.

Sorry the map didn’t work out @panblanco and @Dysp … rest assured I spent a bit of time trying to generate one exactly as you mention - fairly tight with lots of small gaps on the border. Keep in mind that sometimes the border is not “horizontal” … a good number of games end up being diagonal.

So standby as I’m going to use @Dysp’s excellent tool to try to delete a game in progress. If that doesn’t work, I’ll generate one manually for 'ya to try.

OK - so @Dysp’s tool didn’t allow me to delete the game in progress (which arguably is the “right” thing to do), so here’s a couple of maps for you guys to consider:

Password is “1v1” … so take a look 'em and if one is mutually agreeable, then “fight’s on!”

LOL some examples of not-so-good maps:

The next opportunity to participate in a 1v1 tournament game is here: Sign up for the 5th round of the Legendary Level League now! It’s only a 1-game-commitment :wink:

@TheLastHero - @Keeves - @Cryptious - @ignaloidas - @Zatoc - @Tanktress - @Karmadrome - @SimonMiaou - @gaz123 - @Dysp - @wint3ermute - @DarkDragonwing - @FinrodFelagund - @LeDazz

@panblanco I might vote for the 1st or 4th on, but any map is the same for both so let me know… :wink: