We’ve been busy getting builds ready on Android and iOS. We now have an iOS version deployed for testing.
If you are interested in testing on iOS please reply below or send Jay an email (jay@ironhelmet.com) and we’ll add you to the testers list. You will receive an invitation and you’ll also need to download the TestFlight app. You’ll need to have a minimum of iOS 9.
Thanks @Xylke. The owl is the same on mobile browser. He’s designed to peak around the edge of the menus, which won’t happen on mobile except for when the first menu is loading. I’ll see if we can do something to make it look better on loading.
You must be getting sick of me posting sorry for having the devils touch and breaking all I touch but I have another screening issue for iPhone. This one happened after having the map open, fully turning phone off with a locked screen and then a movie later turning it back on to be greeted with super HUD zoomed in
The app worked well, and I tried to broke it by touching lots of things, menus, double taps, tap two things at the same time, etc.
Created a game and played a couple of turns. It worked as expected.
Here some very minor issues, just to say “I found something”:
In the log-in form, you type username and tap “Intro”, it should focus on password automatically.
You can zoom in/zoom out the entire UI, like in Safari. For example: create a game, in the “Assemble Your Heroes!” screen, I can zoom in until just one half of the UI occupies the entire screen.
In that same screen, while selecting a deck of heroes, I can scroll the map behind it.
If you are on an IPv6 network (http://test-ipv6.com/), it would be great if you could test that the prices for the Premium accounts and/or Hero Coins are shown (and don’t just show 0).