I have a question for you all.
What do you think we should do to make Blight more appealing to the average gamer?
I have a question for you all.
What do you think we should do to make Blight more appealing to the average gamer?
I would definitely encourage the aspect of playing with friends and hosting games for friends. The idea of tournaments is a great step in the right direction, and nightmare difficulty helps for those darkest dungeon/ dark souls types who want a challenge.
But all this either already exist or is just more of a “Hey look! Play the game like this”
I think giving users the ability to fast forward games in longer and shorter increments in multiplayer would be good. It would open up the game to players who might want to optimize more/ have different or constrained schedules.
Also, giving a custom map editor to be used without hero coins WOULD BE AWESOME. Imagine building a map and testing out with friends. Just get rid of the currency part, so its pure sandbox, and maybe throw out an award for map of the week or something, and I bet there would be some really creative things done. It would also appeal to the sandbox players of the world.
Not necessarily a feature of the game but more about fleshing out the world of the game. Funding out some light graphic comics/ “story” for the game. That little excerpt about “The First Necromancer” was pretty cool. Imagine a couple of cool short strips showing orcs being orcs, goblins being goblins, etc. Maybe even some merch with images and the like. Who wouldn’t want a T-shirt with The Crone’s image on it that says “World’s best Grandma”. Maybe not… but you get the idea. Hats/shirts with the various racial symbols. More ideas to come.
I think a lot of gamers would find Blight way too slow, maybe making it clear that by hosting a local game players could sit down and actually play a game in an hour or so?
Maybe a “blitz” mode where each hour = 1 minute?
people love customization and unlockables as well. custom game avatars, “foil” cards to collect… also playing up the ccg aspect would help, they’re soooo popular right now
I personally don’t need that stuff, but it tends to have mass appeal.
there’s probably other stuff that would give the game more mass appeal, but let me be totally honest: those games are garbage pay to win affairs that require little skill and are mostly your typical “push a button and watch a number go up”
You’ve really got something way more unique and interesting here… I should just finish that damn video to give you something flashier Yo show around I’ll do that soon I promise!
One thing that might help with mainstream appeal would be to alleviate the need for frequent logins to play. Some rough ideas how to achieve this could be:
Any such additions would need to be balanced against UI complexity, which is of course an important consideration when talking about mainstream appeal.
As an additional point, I was wondering why Nightmare level games are offered to beginning (free) users. I imagine most new players will choose Normal for their first games but those who don’t will almost inevitably be overrun in short order. Many of those won’t sign up for another game. From that perspective offering Normal and Hard games to free users seems to make more sense.
Another thought: a dedicated app for mobile with a slightly tweaked UI
currently it works fine in may phone browser, but there’s a few things that could be improved.
This game is begging for (optional) notifications and whatnot.
A dedicated mobile app (actually two, assuming support for both major OS) seems like overkill to me. Maybe further down the road, but at the moment that would be a monumental undertaking for the devs.
That said, the game is clearly well-suited to mobile gameplay. I’d say that keeping it in the web browser, but resolving the biggest current pain points on mobile, could have a huge impact on the game’s popularity. I’ve got a few specific ideas, some more fleshed-out than others.
I’d be keen to hear about them if you are in Chrome on Android or Safari on iOS. (I’m not going to try and support the default Android browser or Firefox for Android because both are really buggy.)
Penny has started reading about cordova and we plan to have a iOS build coming out soon.
I’d like to package a maps textures in the release and have some kind of look up system to see if a maps textures are available in your current build, or if it should download them from the internet.
Yeah I guess in theory, this is more what I was thinking… as the game is essentially a responsive Web page anyway, if some more tweaking went into making the game mobile friendly, all you would really need for an “app” would be a pretty icon that linked directly to the website.
Definitely don’t recode the whole game… yikes